iLRN 2022: 8th International Conference of the Immersive Learning Research Network

CALL FOR PAPERS AND PROPOSALS


iLRN 2022: 8th International Conference of the Immersive Learning Research Network, technically co-sponsored by IEEE Advancing Technology for Humanity

May 30-31, 2022 iLRN Virtual Campus via Virbela

June 01-04, 2022 Vienna, Austria, Fachhochschule des BFI Wien

Conference theme: “DISRUPTION, INNOVATION & RESILIENCY: becoming an inclusive & creative robust global community for immersive learning”


Conference website: https://immersivelrn.org/ilrn2022/


The 8th International Conference of the Immersive Learning Research Network (iLRN 2022) will be an innovative and interactive HYBRID gathering for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts.


Following two years of innovative fully online and in-VR conferences, this year’s conference will, for the first time, offer a hybrid experience with two days of presentations and activities on the iLRN Virtual Campus, powered by VirBELA, followed by three days on location in Vienna, Austria. Scholars and professionals working from informal and formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they may share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.


##### TOPIC AREAS #####

XR and immersive learning in/for:

Educational Technology • Pedagogy • Computer Science • Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical and Healthcare Education • Workforce and Industry • Cultural Heritage • Language Learning • K-12 STEM • Museums and Libraries • Informal Learning • Community and Civic Engagement • Special Education • Geosciences • Data Visualization and Analytics • Assessment and Evaluation


##### SUBMISSION STREAMS and CATEGORIES #####

ACADEMIC STREAM

(Refereed papers published in IEEE Xplore digital library)

Full (6–8 pages) paper for oral presentation

Short paper (4–5 pages) for oral presentation

Work-in-progress paper (2–3 pages) for poster presentation

Doctoral colloquium paper (2–3 pages) for oral presentation in the doctoral colloquium

Workshop proposal, Special session proposal, Panel session proposal (2-3 page extended abstract describing session published in proceedings)


PRACTITIONER STREAM

(Papers will appear in Proceedings published by iLRN)

Oral presentation

Poster presentation

Guided virtual adventures

Immersive learning project showcase

Training Sessions

Product Demonstration


##### SESSION TYPES & SESSION FORMATS #####

Oral Presentation: Pre-recorded video + 60-minute live in-world discussion with others presenting on similar/related topics (groupings of presenters into sessions determined by Program Committee)

Poster Presentation: Live poster session in 3D virtual exhibition hall; pre-recorded video optional

Doctoral Colloquium: 60-minute live in-world discussion with other doctoral researchers; pre-recorded video optional

Guided Virtual Adventures: 60-minute small-group guided tours of to various social and collaborative XR/immersive environments and platforms

Immersive Learning Project Showcase: WebXR space to assemble a collection of virtual artifacts, accessible to attendees throughout the conference

Workshop: 1- or 2-hour live hands-on session

Special Session: 30- or 60-minute live interactive session held in world; may optionally be linked to one or more papers

Panel Session: 60-minute live in-world discussion with a self-formed group of 3-5 panelists (including a lead panelist who serves as a moderator)


Please see the conference website for templates and guidelines.